Issue 06
Emily Carr University of Arts + Design
Work
- Creative Direction
- Typesetting
- Layout design
- Print production
- Digital Publication
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Current
Issue 06
Current is a multi platform design research journal that showcases creative, practice-based and applied research. It functions as a site for design researchers, design academics, students, professional designers, entrepreneurs, and the business community to reflect on contemporary design thinking—products and processes. Through a variety of forms and formats—interviews, case-studies, critical essays, reviews and photo documentation, we challenge researchers to represent their processes as iterative cycles of research and to skillfully navigate information-led and practice-led methodologies.
Current Issue 06 is continually evolving an exposition on the people and processes involved in design research. It is a platform for the cross-disciplinary, cross-sector professional communities of people with educational and professional interests in the currency of design thinking.
This publication is designed and produced as part of a Design studio course offered in the Spring semester at Emily Carr University. Under the guidance of Faculty of Graduate Studies, a student-led design and editorial team is given the exciting opportunity to interpret and showcase ECUAD’s design research by students and faculty members from the past year from concept to production.
Theme: Issue 06 is structured around the theme of Prospects, Practices and Provocations and is designed to encourage the authors and readers to think about the design practice in terms of process, design wisdom and reflection. It features selected articles that was contributed by:
• The Fabric of Design Wisdom by Liz Sanders, elaborating on established and emerging definitions of design wisdom
• Prototyping Risks when Design is Disappearing by Cameron Tonkinwise, an essay on the roles of generative design and prototypes when making futures
• Anonymity and Authenticity: Every Day Canadian Design by Bonne Zabolotney, reflecting on the problematic and inconsistent account of Canadian design
• Evidence-based design by Jorge Frascara, reflection on the health + well being on why evidence-based design is an accountable design
• Healthcare by Jonathan Aitken, Deb Shackleton, Guillermina Noël’s, articles on ethics in design healthcare
• Decoding the Restaurant by April Piluso, presents an application to access the nutritional values of prepared foods
• Uplyft by Victoria Lee, proposes a platform to connect people with primary lymphedema
• Studio for Extensive Aesthetics by Amber Frid-Jimenez, an artistic research lab at Emily Carr
• Exploring the Verso Engine by Celeste Martin and Adam Cristobal, on the possibilities of 2D physics development platform for mobile interactive content
• The Story of Mineblock by Haig Armen, describes his exploration of designing a meta product
• Radia by Zoe Hardisty, visualizes code structures in an immersive visualization tool built to represent complex data of call graphs
• JOBO: System Drive Products by Scott Yu-Jan, through upcycling focusing on co-creative practices for sustainable products
• LifeBooster by Kristina Mok, which reimagines wearable technology for heavy industry workers